Wait, Roll That Again is back, talking Game Design with Zach of SoulMuppet Publishing, on their new game Paint the Town Red!
With Fight or Fright! out, let's talk about some of the things I've done with it since launch, and what you can expect next from Wait, Roll That Again!
It's KiwiRPG Week, and my first Tabletop RPG is out now! Read ahead to hear about the game, how you can get it, and more !
Fight or Fright - The Halloween Trick-Or-Treat RPG, and my first game, is being released during KiwiRPG Week! Catch a live Actual Play of the Game during the event!
An update on all things Wait, Roll That Again! Let talk Season Two, The Tabletop Creator's Summit, and KiwiRPG Week 2024!
If you’re trying to find new ways to enjoy your games, or finally play that game on your shelf you’ve been meaning to for years, running a game at a convention might be for you! Here’s how I did it:
Today, I’m talking about the game design study I’ve been doing while I’m on the road, and breaking down some of my thoughts on the game’s I’ve read so far
This year, I dove head first into the world of tabletop game design! Now, I take a look back at this podcast/blogs first year, and onwards to 2024.
When half your game is feeling underdeveloped, how do you give it the extra juice that brings your project balance? Fight Or Fright development continues in this game design update!
How do we curate the experiences players feel playing TTRPGs? This week, I'll share my own understandings of the relationship between experience and mechanics in TTRPG design.
Recommendations for someone starting their journey designing tabletop roleplaying games, from someone who's nearly finished designing his first game ever!
On the Season Finale of Wait, Roll That Again, we're breaking down the playtesting experience and finding out what's next for both the podcasts, and the spooky TTRPG project!