Playtesting is a key step in game design. In this design update, I'm talking about what I prepared for my first playtest, and what I learned from my failed second attempt.
After months of development, the Spooky Game project I've been working on gets its first real playtest! I'm joined by Zoe, Freya and Liam as they embark on a trick-or-treat night to remember...
Its all been leading to this. The Playtest episode of Wait Roll That Again introduces my game, FRIGHT OR FIGHT, to the world! And, as a bonus, you'll get to play it too!
How do you take one of the most popular tabletop games and mash it up into something new? Sam Dunnewold shares a designer commentary for the game Space Train Space Heist!
What does the Game Master in my Tabletop Game actually do? In this design update, we'll explore that and more as this game nears completion!
It's all about the visuals in this episode! Clayton Notestine joins the show to talk about the principles of layout and design for TTRPGs, and I dive back into the mechanics of my spooky
In lieu of a new episode, I'm breaking down the new dice system for the Halloween Game, and how feedback is such an essential part of the game design process!
In this week's update, design issues come to a head and we make a descision set to affect the whole game. Dice mechanics, scope, and everything is up in the air!
In the second part of the character design episodes, Michael Sands talks about designing characters for PBTA games, and the first ever character for this TTRPG project is created!
How do we know our game is heading in the right direction? Today, I'm taking a closer look my spooky game project handles character creation
This TTRPG is going to have great options for players to create exciting and complex characters. Only now, I've got to figure out how to make them!
We're diving into the dice mechanics I'm exploring as part of the design of our spooky Halloween game project! And get a preview of something I'm working on for the next episode!